Intimidating rage imperious command

Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.

intimidating rage imperious command-3

Using demoralize on the same creature only extends the duration; it does not create a stronger fear condition. Action Demoralizing an opponent is a standard action. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check.

After the intimidate expires, the target treats you as unfriendly and may report you to local authorities.

Source PPC: Spy HB Sometimes you need to cow someone into submission for more than just a few hours.

Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes.

Fail: If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Action Using Intimidate to change an opponent’s attitude requires 1 minute of conversation. You can attempt to intimidate an opponent again, but each additional check increases the DC by 5. Source PFU About This Section Optionally, a character who reaches 5, 10, 15, or 20 ranks in a skill unlocks various bonuses and abilities unique to that skill.

10 Ranks: If you exceed the DC to demoralize a target by at least 10, it is panicked for 1 round or frightened for 1d4 rounds (your choice) and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened or panicked condition, but the target is still shaken, even if it has the stalwart ability.

15 Ranks: If you exceed the DC to demoralize a target by at least 20, it is cowering for 1 round or panicked for 1d4 rounds (your choice) and frightened thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the cowering, panicked, and frightened conditions, but the target is still shaken, even if it has the stalwart ability.

An asterisk (*) indicates the total duration cannot exceed 1 round plus 1 round for every 5 by which you exceed the DC.

5 Ranks: If you exceed the DC to demoralize a target by at least 10, it is frightened for 1 round and shaken thereafter.* A Will save (DC = 10 your number of ranks in Intimidate) negates the frightened condition, but the target is still shaken, even if it has the stalwart ability.

Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone.

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