“Having sex with the same person can become routine, boring,” she says. But if you’re married and keeping it a secret, it’s a problem.” Regina Lynn defines the issue this way: “Does your partner know, and does your partner consent?
Lying is cheating.” “Everyone’s always interested in where the line [with cheating] lies,” says Cory Silverberg.
The “Sinulator,” for example, produced by Sinulate Entertainment in Sunnyvale, California, is a wireless vibrator that connects to any computer with an Internet hookup and a Windows operating system.
But, he says, the real-world functionality of computer-enabled sex toys hasn’t really caught up with its potential.
“There are some cool ideas that just don’t work in implementation,” he says.
“Would you consider this cheating if I were playing this game? “But we can talk about it more over dinner.” And with that we’re back in the “real” world, leaving a vast population in the virtual universe to chat and caress their way into the night.
” I ask, pointing to the trailer on the home page, where Jameson’s digital image appears to be competing in some kind of timed, multi-partner sex decathlon.
She was an avatar in Second Life, the online, 3D, digital world developed by San Francisco company Linden Labs.
There are many ways to share sex with people in virtual spaces, and you still have to communicate to the other person what you like and don’t like. That’s part of what turns people on.” From adult video games to instant messaging and chat rooms to web cams to online interactive worlds to Internet-enabled sex toys, the means for enjoying erotic experience via a remote connection seem to be multiplying faster than you can say “teledildonics.” For the uninitiated, teledildonics (or cyberdildonics) refers to sex toys that can be controlled with a computer. I don’t know where the real user was located, but our virtual meeting space within Second Life was called “The Netherlands.” Or maybe “she” was really a he, controlling a female avatar. If it’s not clear already, “virtual sex” can be a little complicated. But there was a real person on a computer somewhere in the world making her avatar have sex with my avatar by clicking a pink ball on the ground.“One of the huge benefits is safety,” says Brenda Brathwaite, a veteran video game developer (whose credits include Playboy: The Mansion) and author of Sex in Video Games.In addition to STD-free interactions, Brathwaite says virtual worlds offer users the ability to explore sexuality in an anonymous environment.This is a little unfair, I realize, this testing of my spouse’s reactions to my exploration of Internet sex, all in the name of journalism.