I was recently in a beta chat with people making light of being a priest in Warcraft's Molten Core to the affect of "Content? All I remember was health bars and a red haze." And really, that pretty much sums it up; you end up forgoing content just to do your job.As alluded to in a previous blog entry, it's not just play mechanics that are the problem, but developer imposed class scarcity.
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It would go a long way toward allowing the priest to play the content while allowing the DPS lovers a way to enjoy it as well and not about their slot in a 5-man so much. Players are left to their own survival and tactics, and if you recieve healing support while you're wailing on somebody, hallualuah.
It also allows priests to play a game other than the pidgeonhole of hunting for hitpoints.
To keep you from chasing HP bars, some franchises rely heavily on cone and Ao E healing, usually watering down the skill it takes to play the class in the process. Other devs- like Arenanet -are trying to break the trinity coimpletely by delegating healing to self responsibility, not a central class/role. The modern MMORPG has serialized healbotting by design. Your other players know it and expect it the heals to flow without cessure. You don't need to dumb things down to Ao E and cone healing (a spell here and there won't hurt, obviously) You don't need to build up healing rage. The healer can no longer healbot due to the innate scarcity of resources, creating a more tactics driven game and one in which the healer is freed up to do other things... It doesn't have to be this way and you shouldn't have to have a healer to complete every instance.
I've never been a fan of reducing player options and feel this fundementally changes what an RPG is in the first place, but what are the options? The very first thing these games need to do is to eliminate heal spam. Sure, it may be a tad more difficult without, but hardly impossible.
By the way, if anybody can actually tell you what they think the plot was in that series,.
Anyway, back to ME3, people are apparently pissed and are banding together to let Bioware know just how pissed they are, but I have to tell you your rage is misplaced.
It is at the same download link, and is called mk27 now.
This was the Mk27 version. CST Update: Lots of BV changes, a new variant (PV-2K), the fixing of the BJ2-OG G2 Blackjack, and the MUL at the back of the RS doesn't hide the first entry on the page anymore.
Somehow Shepard is only able to summon the willpower to shoot the Illusive Man after he offs the other guy. This here-to-unknown AI conviently levitates Shepard to the only place in the ship where it can be defeated and proceeds to convientenly explain why it has been killing off the universe for countless millenia, but now it won't work because Shepard has proven the plan for naught by actually being there to defeat it.
That's not so bad, but even in success, he still fails in his mission; unable to activate the final sequence as he lies bleeding on the floor. If you're a creative author at any level, this is the part where you start pulling your hair out because Instead of leaving him there, the AI brings Shepard up to recite his 'why I became an evil genius' story and present the man with the keys to his defeat.
Thankfully, the Crucible AI helpfully brings him up to the command deck in order to be defeated. You mean you there's an almighty intelligence guiding the war against all life in the universe and after three games you're just learning about it in the last ten minutes? If only all of humanities' mortal enemies were so helpful.